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Virtual Reality Technology
Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going.Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before.Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language.Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry.For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.
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Technology Innovation in Manufacturing
This text identifies and discusses different technology innovation initiatives (TIIs) such as entrepreneurial capability, technology infrastructure capability, organizational culture and climate, and government initiatives.It further evaluates the relationship between various technology innovation initiatives and manufacturing performances using multi-criteria decision-making techniques such as fuzzy set theory (FST), structural equation modeling (SEM), and analytic hierarchy process (AHP).It will serve as an ideal reference text for graduate students and academic researchers in the field of industrial engineering, manufacturing engineering, mechanical engineering, automotive engineering. This book:• Discusses technology innovation initiatives such as entrepreneurial capability, technology infrastructure capability, and organizational culture. • Highlights technology innovation-strategy model in assisting manufacturing industries for enhancing their performance in today’s competitive environment. • Examines the effect of technology innovation initiatives on the performance of manufacturing industries. • Covers multi-criteria decision-making techniques such as fuzzy set theory, structural equation modeling, and analytic hierarchy process. • Explores the validation of fuzzy-based technology innovation model through structural equation modeling.
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Innovation in Information Technology
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Technology and Innovation Management
Technology and Innovation Management is one of the most sought-after courses offered like MBA or PGDM in Business Schools and various Technology Institutes, today.This book, written with deep ingrained practical insights and well-researched theoretical foundations integrates people, processes and technology to achieve maximum economic benefits to society.The book is designed to be a compendium for students and managers, who wish to understand technology and innovation management to the core.The book explains the relationship between technology innovation and strategy in a simplified manner.Keeping Indian education framework in mind, this book details on practices and principles that are easy to implement.The theories are simple to grasp, and anecdotal stories on Technology and Innovation implementations make it a student-friendly edition, to help achieve success in exams as well as in the professional front.It further explains the core principles of Technology and Innovation Management.S-Curve and the Segment Zero Principle, adopting industry 4.0 and innovation 4.0 to make India a smart and intelligent manufacturing hub in the era of fourth industrial revolution, design thinking for solving complex business problems along with the role and contribution of Government in Technology Development.
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Do you have experience with the Speed Trainer from Speed Fit Technology?
As an AI language model, I do not have personal experiences. However, I can provide information about the Speed Trainer from Speed Fit Technology. The Speed Trainer is a fitness device designed to improve speed, agility, and overall athletic performance. It utilizes resistance bands and a waist belt to provide resistance during sprinting and other speed training exercises. The device is designed to help athletes and fitness enthusiasts improve their acceleration, top speed, and overall agility.
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What is the upload speed for streaming?
The upload speed required for streaming can vary depending on the platform and quality of the stream. However, a minimum upload speed of 3-5 Mbps is recommended for streaming in HD quality. For higher quality streams or multiple streams at once, a faster upload speed of 10 Mbps or more may be necessary to ensure a smooth and uninterrupted broadcast. It's important to check the specific requirements of the streaming platform you are using to determine the optimal upload speed for your needs.
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Is this connection speed good?
The quality of a connection speed can depend on the specific needs of the user. For general web browsing and streaming, a connection speed of 25 Mbps or higher is considered good. However, for activities such as online gaming or 4K video streaming, a faster connection speed may be necessary. It's important to consider your specific usage requirements when determining if a connection speed is good for your needs.
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Is the download speed or the upload speed more important for gaming internet connection speed?
For gaming, the download speed is generally more important than the upload speed. This is because when you are gaming, you are primarily receiving data from the game server, such as game updates, graphics, and other players' actions. A higher download speed ensures that this data is received quickly and efficiently, leading to smoother gameplay and reduced lag. While upload speed is still important for online gaming, it is typically not as crucial as download speed.
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Power Up Your Read-Alouds : Building Reading Excitement through Technology
Capture the hearts, minds, and attention of your digital-age listeners using read-aloud experiences that engage technology. "I wish my learners would be as excited about reading as they are about technology" is a lament frequently sung by those who seek to support reading development.There is no debate that reading is fundamental and that reading aloud strongly supports lifelong reading engagement.Technology, however, is ubiquitous in our society, and engagement with it is essential for our success.Reading and technology are therefore in competition for learners' attention, but by combining reading and technology through use of read-aloud, facilitators can create engaging digital read-aloud programs to enhance the learning experience.Digital read-aloud can be used with multiple age groups, in a variety of settings, and with differing degrees of expense and technology complexity.Understanding that these myriad options can be overwhelming, however, Andrea Paganelli offers detailed information on the background, implementation, evaluation, and sustainability of technology-infused read-aloud for reading support persons, school librarians, public librarians, instructional librarians, teachers, and professors.Her ideas span multiple ages and subjects and include practical examples designed to engage both educators and readers.
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Gaming Technology: Streaming, VR and More
Can you imagine going on a trip into space? What about flying along at 300 miles an hour in a levitating train? Or clinging onto your seat at a 4D movie? Thanks to STEM, soon you can do all this and more! Science, technology, engineering and maths are bringing new toys, tolls and technological gadgets into our everyday lives.Come and meet Professor Tess Tube, and join her STEM school, where you will learn about the amazing gadgets and gizmos that are all around us.
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Innovation in Music: Technology and Creativity
Innovation in Music: Technology and Creativity is a groundbreaking collection bringing together contributions from instructors, researchers, and professionals.Split into two sections, covering composition and performance, and technology and innovation, this volume offers truly international perspectives on ever-evolving practices. Including chapters on audience interaction, dynamic music methods, AI, and live electronic performances, this is recommended reading for professionals, students, and researchers looking for global insights into the fields of music production, music business, and music technology.
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Sales Force Management : Leadership, Innovation, Technology
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What is the speed of a virtual Windows machine?
The speed of a virtual Windows machine can vary depending on the hardware resources allocated to it, such as CPU, memory, and storage. Generally, the speed of a virtual Windows machine can be comparable to that of a physical machine if it is provided with sufficient resources. However, if the virtual machine is running on a host system with limited resources or is oversubscribed with multiple virtual machines, its speed may be slower. It is important to carefully allocate resources and manage the workload of virtual machines to ensure optimal performance.
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Why does the internet speed fluctuate when streaming?
Internet speed can fluctuate when streaming due to various factors such as network congestion, the number of devices connected to the network, the quality of the internet connection, and the server's capacity to handle the streaming demand. When multiple devices are using the same network, it can lead to slower speeds for streaming. Additionally, the quality of the internet connection and the server's capacity can impact the speed at which data is being transmitted, resulting in fluctuations in internet speed while streaming.
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What is the internet connection speed?
The internet connection speed refers to the rate at which data is transferred between a user's device and the internet. It is typically measured in megabits per second (Mbps) and can vary depending on factors such as the type of connection (e.g. DSL, cable, fiber optic), the user's location, and the service provider. Faster internet connection speeds allow for quicker downloads, smoother streaming, and better overall performance when using the internet.
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What RAM speed is suitable for gaming and streaming?
For gaming and streaming, a RAM speed of around 3200MHz to 3600MHz is considered suitable. This speed range provides a good balance between performance and cost, allowing for smooth gameplay and seamless streaming without bottlenecking the system. Higher RAM speeds can offer slightly better performance, but the difference may not be significant enough to justify the increased cost for most users.
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